Hitbox visualization for Ike's up tilt
Hitbox visualization showing Ike's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 50 90 0   5.0 sword 0.5 13.5 to 2.8 -1.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 8.0% 0   Standard 50 90 0   5.0 sword 0.5 12.5 to 4.0 -2.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

Clean hit 11-16
Late hit 17-21
Interruptible 40
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible