Hitbox visualization for Ike's up smash
Hitbox visualization showing Ike's up smash.
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OverviewEdit

Update historyEdit

  13.0.1

  •   Up smash's clean hit has altered knockback (50 base/86 scaling → 49/90), increasing it overall.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 0   Standard 49 90 0   5.0 sword 0.0 0.0 -2.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 17.0% 0   Standard 49 90 0   5.0 sword 0.0 4.0 -2.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 17.0% 0   Standard 49 90 0   5.0 sword 0.0 7.5 -2.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 17.0% 0   Standard 49 90 0   5.0 sword 0.0 11.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 10.0% 0   Standard 50 85 0   6.0 top 0.0 6.0 -16.0 to 2.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

Charges between 11-12
Clean hit 25-29
Late hit 30-31
Interruptible 71
Animation length 85
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible