Hitbox visualization for Ike's up aerial
Hitbox visualization showing Ike's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Standard 55 94 0   5.0 sword 0.0 12.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 11.0% 0   Standard 55 94 0   5.0 sword 0.0 8.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 11.0% 0   Standard 55 94 0   5.0 sword 0.0 4.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 11.0% 0   Standard 55 94 0   5.0 sword 0.0 0.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

AttackEdit

Initital autocancel 1-5
Hitboxes 13-18
Ending autocancel 51-
Interruptible 57
Animation length 64
                                                                                                                               
                                                                                                                               

Landing lagEdit

Interruptible 10
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible