SSBU Icon.png

Ike (SSBU)/Neutral attack/Hit 3

Hitbox visualization for Ike's jab 3
Hitbox visualization showing Ike's third jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Forward 60 100 0   4.0 sword 0.0 12.0 -2.0 2.0× 1.0× 0%               Ike Hit   All All            
1 0 0 7.0% 0   Forward 60 100 0   4.0 sword 0.0 9.0 -2.0 2.0× 1.0× 0%               Ike Hit   All All            
2 0 0 7.0% 0   Forward 60 100 0   4.0 sword 0.0 5.0 -2.0 2.0× 1.0× 0%               Ike Hit   All All            
3 0 0 7.0% 0   Forward 60 100 0   3.3 sword 0.0 1.0 0.0 2.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

Hitboxes 5-8
Interruptible 41
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible