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Ike (SSBU)/Forward aerial

Hitbox visualization for Ike's forward aerial
Hitbox visualization showing Ike's forward aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move has less ending lag (FAF 60 → 52), making it safer to use offstage.
  •   It deals more damage (11.5% → 13%), with knockback scaling partly compensated (65 → 60).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Forward 55 60 0   5.0 sword 0.0 9.4 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 13.0% 0   Forward 55 60 0   5.0 sword 0.0 6.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 13.0% 0   Forward 55 60 0   5.0 sword 0.0 3.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hitboxes 11-15
Ending autocancel 42-
Interruptible 52
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 15
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible