Hitbox visualization for Ike's down smash
Hitbox visualization showing Ike's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 16.0% 0   Standard 40 100 0   2.5 sword 0.0 0.6 0.0 1.0× 1.0× 20%               Ike Hit   All All            
1 0 0 16.0% 0   Standard 40 100 0   2.5 sword 0.0 4.4 -1.0 1.0× 1.0× 20%               Ike Hit   All All            
2 0 0 16.0% 0   Standard 40 100 0   2.5 sword 0.0 8.2 -1.5 1.0× 1.0× 20%               Ike Hit   All All            
3 0 0 16.0% 0   Standard 40 100 0   2.5 sword 0.0 12.0 -2.0 1.0× 1.0× 20%               Ike Hit   All All            
Hit 2 (clean)
0 0 0 19.0% 0   Standard 40 100 0   2.5 sword 0.0 0.6 0.0 1.0× 1.0× 20%               Ike Hit   All All            
1 0 0 19.0% 0   Standard 40 100 0   2.5 sword 0.0 4.4 0.0 1.0× 1.0× 20%               Ike Hit   All All            
2 0 0 19.0% 0   Standard 40 100 0   2.5 sword 0.0 8.2 0.0 1.0× 1.0× 20%               Ike Hit   All All            
3 0 0 19.0% 0   Standard 40 100 0   2.5 sword 0.0 12.0 0.0 1.0× 1.0× 20%               Ike Hit   All All            
Hit 2 (late)
0 0 0 9.0% 0   Standard 30 100 0   2.5 sword 0.0 0.6 -1.0 1.0× 1.0× 20%               Ike Hit   All All            
1 0 0 9.0% 0   Standard 30 100 0   2.5 sword 0.0 4.4 -1.5 1.0× 1.0× 20%               Ike Hit   All All            
2 0 0 9.0% 0   Standard 30 100 0   2.5 sword 0.0 8.2 -1.5 1.0× 1.0× 20%               Ike Hit   All All            
3 0 0 9.0% 0   Standard 30 100 0   2.5 sword 0.0 12.0 -1.5 1.0× 1.0× 20%               Ike Hit   All All            

TimingEdit

Charges between 5-6
Hit 1 13-15
Hit 2 (clean, late) 32-33, 34-36
Interruptible 71
Animation length 80
                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 20% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.