Hitbox visualization for Ike's down aerial
Hitbox visualization showing Ike's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Standard 30 100 0   6.0 top 0.0 2.0 1.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 15.0% 0   Standard 20 90 0   5.5 top 0.0 -2.0 1.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 15.0% 0   Standard 20 90 0   6.3 top 0.0 -6.0 1.0 1.0× 1.0× 0%               Ike Hit   All All            

TimingEdit

AttackEdit

Initital autocancel 1-4
Hitboxes 16-17
Ending autocancel 48-
Interruptible 55
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lagEdit

Interruptible 15
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible