OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 2% 0   Forwards 30 150 0 4.5 0 -7.0 3.0 -2.0 1.0x 1.0x 0%               Punch                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 4%   Forwards 75 120 0 0 1.0x 1.0x 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 35-39
Throw Release 40
Interruptible 58
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible