Hitbox visualization showing Ike's down smash.

OverviewEdit

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Update historyEdit

  1.0.4/  1.0.0

  •   Ending lag (FAF 74 → 71).
  •   Clean hit angle (52° → 48°).
  •   Late hit 2 angle (65° → 61°).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 14% 0   40 100 0 4.2 1000 0.0 15.0 0.0 1.0x 1.0x 20%               Slam  
Hit 2 (clean)
0 0 17% 0   40 100 0 4.2 1000 0.0 15.0 0.0 1.0x 1.0x 20%               Slam  
Hit 2 (late)
0 0 8% 0   30 100 0 3.0 1000 0.0 12.0 0.0 1.0x 1.0x 20%               Slam  

TimingEdit

Charges between 5-6
Hit 1 13-15
Hit 2 (clean) 32-33
Hit 2 (late) 34-36
Interruptible 71
Animation length 80
                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible