Hitbox visualization showing Ike's back throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw & Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0   Forwards 30 150 0 5.0 10 2.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 3% 0   Forwards 30 150 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 55 75 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 20-21
Throw Release 22
Interruptible 38
Animation length 53
                                                                                                         
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible