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Ice Climbers (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Squall Hammer.
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Hitbox visualizationsEdit

Leader Partner
Singular    
Dual    

OverviewEdit

HitboxesEdit

Singular (leader)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hits 1-5
0 0 0 1.3% 0   Forward 25 95 0   3.5 top 0.0 7.5 3.0 0.7× 1.3× 0%               Kick   All All            
1 0 0 1.3% 0   Forward 13 95 0   4.0 top 0.0 8.0 8.5 0.7× 1.3× 0%               Kick   All All            
Back hits 1-5
2 0 0 1.3% 0   Standard 25 95 0   3.5 top 0.0 7.5 -3.0 0.7× 1.3× 0%               Kick   All All            
3 0 0 1.3% 0   Standard 13 95 0   4.0 top 0.0 8.0 -8.5 0.7× 1.3× 0%               Kick   All All            
Final hit
0 0 0 2.0% 0   Forward 50 100 0   3.5 top 0.0 7.5 4.0 1.0× 1.5× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 50 100 0   5.0 top 0.0 8.0 10.0 1.0× 1.5× 0%               Kick   All All            

Singular (partner)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hits 1-5
0 0 0 0.975% 0   Forward 25 95 0   3.5 top 0.0 7.5 3.0 0.7× 1.3× 0%               Kick   All All            
1 0 0 0.975% 0   Forward 13 95 0   4.0 top 0.0 8.0 8.5 0.7× 1.3× 0%               Kick   All All            
Back hits 1-5
2 0 0 0.975% 0   Standard 25 95 0   3.5 top 0.0 7.5 -3.0 0.7× 1.3× 0%               Kick   All All            
3 0 0 0.975% 0   Standard 13 95 0   4.0 top 0.0 8.0 -8.5 0.7× 1.3× 0%               Kick   All All            
Final hit
0 0 0 1.5% 0   Forward 50 100 0   3.5 top 0.0 7.5 4.0 1.0× 1.5× 0%               Kick   All All            
1 0 0 1.5% 0   Forward 50 100 0   5.0 top 0.0 8.0 10.0 1.0× 1.5× 0%               Kick   All All            

DualEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 2.2% 0   Forward 25 60 0   3.5 top 0.0 7.5 4.5 0.7× 1.3× 0%               Kick   All All            
1 0 0 2.2% 0   Forward 13 60 0   4.5 top 0.0 8.0 10.0 0.7× 1.3× 0%               Kick   All All            
2 0 0 2.2% 0   Standard 25 50 0   3.5 top 0.0 7.5 -4.0 0.7× 1.3× 0%               Kick   All All            
3 0 0 2.2% 0   Standard 13 50 0   4.0 top 0.0 8.0 -10.0 0.7× 1.3× 0%               Kick   All All            
Final hit (early)
0 0 0 4.0% 0   Standard 50 140 0   5.0 top 0.0 6.0 to 12.0 10.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 50 140 0   5.0 top 0.0 6.0 to 12.0 -10.0 1.5× 1.0× 0%               Kick   All All            
Final hit (late)
0 0 0 4.0% 0   Standard 50 140 0   7.0 top 0.0 12.0 4.0 to -4.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

SingularEdit

In the air, the move enables ledge grabs from both sides starting on frame 56.

Front hits 1-5 10, 15, 21, 28, 37
Back hits 1-5 13, 18, 24, 32, 42
Final hit 49-50
Interruptible (grounded) 78
Animation length 94
Grounded                                                                                                                                                                                             
Aerial                                                                                                                                                                                             

DualEdit

In the air, the move enables ledge grabs from both sides starting on frame 58.

Hits 1-7 10, 14, 18, 23, 28, 34, 40
Final hit (early, late) 51, 52
Interruptible (grounded) 78
Animation length 83
Grounded                                                                                                                                                                       
Aerial                                                                                                                                                                       

Helplessness landingEdit

Interruptible 30
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

ParametersEdit

The move alters the Ice Climbers' physics until frame 51 for a singular attack, and frame 53 for a dual attack, period during which it can also gain height by pressing the special move button.

Maximum distance between climbers to attack together 30
Initial horizontal speed 0.8 (grounded)
1 (aerial)
Horizontal acceleration by input 0.12 (grounded)
0.08 (aerial)
Minimum stick sensitivity for acceleration 0.25
Horizontal speed modifier on slopes 0.25
Speed multiplier when bouncing off wall 0.5
Minimum speed when bouncing off wall 0.4
Maximum horizontal speed 1.1 (grounded)
1.3 (aerial)
Initial upward speed in the air 0.6 (singular)
1.2 (dual)
Gravity 0.1
Falling speed 2.8
Added upward speed via button press 0.8 (singular)
1 (dual)
Delay between button presses 10 frames