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Ice Climbers (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Popo's first jab.
Hitbox visualization showing Nana's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Leader
0 0 0 2.0% 0   Forward 20 25 0   2.0 top 0.0 5.0 6.0 1.3× 1.0× 0%               Punch   All All             +2 frames
1 0 0 2.0% 0   Forward 20 25 0   2.2 top 0.0 5.0 9.0 1.3× 1.0× 0%               Punch   All All             +2 frames
2 0 0 2.0% 0   Forward 20 15 0   2.4 top 0.0 5.0 12.3 1.3× 1.0× 0%               Punch   Fighter only All             +2 frames
3 0 0 2.0% 0   Forward 20 15 0   2.4 top 0.0 5.0 12.3 1.3× 1.0× 0%               Punch   All All             +2 frames
Partner
0 0 0 1.5% 0   Forward 20 25 0   1.8 top 3.0 to -3.0 5.0 7.0 1.3× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 20 25 0   2.0 top 3.0 to -3.0 5.0 10.0 1.3× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Forward 20 15 0   2.3 top 3.0 to -3.0 5.0 13.0 1.3× 1.0× 0%               Punch   Fighter only All            
3 0 0 1.5% 0   Forward 20 15 0   2.3 top 3.0 to -3.0 5.0 13.0 1.3× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 4-5
Continuability Held on hit or tapped 10-30
Held without hitting 13
Interruptible 28
Animation length 43
                                                                                     
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible