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Ice Climbers (SSBU)/Forward aerial

Hitbox visualization showing Popo's forward aerial.
Hitbox visualization showing Nana's forward aerial.
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OverviewEdit

HitboxesEdit

LeaderEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Forward 40 95 0   3.0 havel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Forward 40 95 0   3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 12.0% 0   Forward 40 95 0   4.5 havel 0.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            

PartnerEdit

The sweetspot has two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% 0   Forward 40 114 0   3.5 havel -3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 40 114 0   3.5 havel -3.5 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Forward 40 114 0   4.5 havel -3.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Forward 20 100 0   4.5 top 2.0 or -2.0 6.0 11.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Forward 40 114 0   3.5 havel -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 40 114 0   3.5 havel -3.0 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Forward 40 114 0   4.5 havel -2.5 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Forward 20 100 0   4.5 top 2.0 or -2.0 6.0 11.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Leader 19-20
Partner (clean, late) 19, 20
Ending autocancel 49-
Interruptible 57
Animation length 64
Leader                                                                                                                                 
Partner                                                                                                                                 
Autocancel                                                                                                                                 

Landing lagEdit

Interruptible 11
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • The partner's late hit is erroneously coded as a hand-type attack, rather than a hammer-type attack like the clean hit and the leader's attack.