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Hero (SSBU)/Neutral attack/Hit 2

Hitbox visualization for Hero's jab 2
Hitbox visualization showing Hero's second jab.

OverviewEdit

Hero does a downward slash. Gains 2.4 MP on hit, 2.856 MP on shield. It transitions to Hit 3 on frame 9. It's virtually identical to Hit 1 in every aspect, bar the hitbox being a bit lower. As a result, it is strictly a worse move outside of confirming the 3rd hit.

However, the fact it has the same shield advantage is a strong benefit. The consistency means that mixing up hits 1 and 2 on hit or shield is a valid strategy. On shield, this can mix up opponents looking to use an out of shield option given the -15 shield advantage. It also serves as an extender before going into the grab confirm on hit with Oomph from around 100%. However, using Psyche Up is impossible due to the first hit likely taking the boost, though situations opponents are only hit by this one can happen.

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 25 25 0   3.5 top 0.0 9.0 10.0 to 9.5 1.0× 1.0× 0%               Slash   All All             +7 frames
1 0 0 3.0% 0   Forward 20 15 0   4.0 top 0.0 9.0 16.0 to 9.5 1.0× 1.0× 0%               Slash   Fighter only All             +7 frames
2 0 0 3.0% 0   Forward 20 15 0   4.0 top 0.0 9.0 16.0 to 9.5 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Forward 25 25 0   2.5 sword1 9.0 0.0 -1.5 1.0× 1.0× 0%               Slash   All All            
4 0 0 3.0% 0   Forward 25 25 0   2.5 sword1 3.5 0.0 -1.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 6-7
Continuability Held on hit or tapped 9-30
Held without hitting 13
Interruptible 26
Animation length 45
                                                                                         
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible