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Greninja (SSB4)/Neutral special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Water Shuriken.
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Hitboxes

Hitboxes of fully charged Water Shuriken. Looping hit rehits every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 0% 0 AngleIcon50.png 30 85 0 2.0 0 0.0 0.0 0.0 0.6x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsIndirect.png
1 0 0.7% 0 AngleIcon21.png 0 100 50 3.0 0 3.0 0.0 0.0 0.6x 0.15x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsIndirect.png
Final hit
1 1 9% 0 AngleIcon60.png 40 122 0 6.5 0 3.0 0.0 0.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png