Hitbox visualization showing Greninja's down smash.

OverviewEdit

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Update historyEdit

  1.0.4/  1.0.1

  •   Down smash deals more damage (11% (far)/9% (near) → 11%/9%) without full compensation on its knockback scaling (93 → 90), improving its KO potential.

  1.1.3

  •   Knockback scaling (90 → 92).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   32 92 0 4.0 25 0.0 -8.0 0.0 1.0x 1.0x 0%               Slash  
1 0 13% 0   32 92 0 4.0 24 0.0 -8.0 0.0 1.0x 1.0x 0%               Slash  
2 0 11% 0   32 92 0 3.5 25 0.0 -2.0 0.0 1.0x 1.0x 0%               Slash  
3 0 11% 0   32 92 0 3.5 24 0.0 -2.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 4-5
Hitboxes 16-18
Interruptible 55
Animation length 66
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible