Hitbox visualization showing Ganondorf's uptilt.
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OverviewEdit

Ganondorf lifts his leg up and hangs it up for nearly a full second before violently slamming it down. Sometimes jokingly called "the stanky leg", the move is able to hit below ledge, allowing it to be used for a two frame punish, but the extreme startup lag makes the timing for two frames extremely specific and hard to pull off. The sweetspot also breaks shields instantly, meaning that with the right setup, it can be a devastating edge guard tool. However, it lacks utility most of the time due to it being too slow and too strong to combo or serve any other utility.

Update HistoryEdit

  4.0.0

  •   Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.

HitboxesEdit

The clean hit is set to trigger a Special Zoom if it connects.

Due to the 0° angle's special behavior in Ultimate, the late sourspot's angle changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 110%-120% percent range against middleweights.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
0 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 5.0 30.0 0.0× 0.0× 0%               None   Fighter only All            
1 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 25.0 30.0 0.0× 0.0× 0%               None   Fighter only All            
2 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 5.0 6.0 0.0× 0.0× 0%               None   Fighter only All            
3 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 25.0 6.0 0.0× 0.0× 0%               None   Fighter only All            
Clean hit
0 0 0 24.0% 20   Forward 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Forward 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Forward 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 24.0% 20   Forward 60 80 0   9.0 top 0.0 7.0 to 13.0 16.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 24.0% 20   Forward 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Forward 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Forward 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 13.0% 20   Forward 0 80 0   6.0 top 0.0 7.0 to 22.0 16.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Windboxes 6-52 (rehit rate: 6)
Clean hit 60-61
Late hit 62-63
Interruptible 95
Animation length 109
                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Flinchless hitbox
 
Interruptible

Special Zoom parametersEdit

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4
Time before zoom 3 frames
Background duration (non-1v1) 30 frames