Ganondorf (SSBU)/Up special
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Overview
Hitbox and Throw Data
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 | 6.5 | ||||||||||||||||||
1 | 6.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late | |||||||||||||||||||||||
0 | 4.4 | top | 0.0 | 16.0 to 18.0 | 6.5 to 3.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 50 | 108 | 0 | 0.0× | Fire |
Timing
Rising
Early grabboxes | 14 |
---|---|
Late grabbox | 15-28 |
Hitboxes | 34-36 |
Animation length | 64 |
Grab
Hitboxes | 4, 8, 12, 16 |
---|---|
Throw release | 17 |
Interruptible | 67 |
Animation length | 78 |
Lag time |
Hitbox |
Grab |
Throw point |
Interruptible |
|