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Ganondorf (SSBU)/Up special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Dark Dive.
Ganondorf Dark Dive hitbox visualization.
Ganondorf Dark Dive hitbox visualization.
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OverviewEdit

Update HistoryEdit

  11.0.0

  •   Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.

Hitbox and Throw DataEdit

ID Radius Bone Offset G A
Early grab
0 4.4 top 0.0 16.0 6.5    
1 6.5 top 0.0 8.8 13.7    
Late grab
0 4.4 top 0.0 16.0 to 18.0 6.5 to 3.0    
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Uppercut
0 0 0 7.0% 0   Forward 70 90 0   9.0 armr 6.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 70 90 0   6.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Grab hits 1-4
0 0 0 1.9% 0   Forward 50 100 0   7.0 top 0.0 7.0 0.0 0.5× 1.0× 0%               Electric   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 9.0%   Forward 50 108 0 0.0×       Fire
Break 0 8.0%   Forward 100 10 0 0.0×       Kick

TimingEdit

RisingEdit

The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also fast fall as early as frame 46.

Early grab 14
Late grab 15-28
Hitboxes 34-36
Animation length 64
                                                                                                                               

GrabEdit

Hits 1-4 4, 8, 12, 16
Throw release 17
Interruptible 41
Animation length 63
                                                                                                                             

LandingEdit

Interruptible 31
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0
Air speed multiplier during move 0.5
Gravity 0.33
Speed upon grabbing opponent 0.1
Stick sensitivity to reverse 0.25
Helplessness air speed multiplier 0.72
Helplessness landing lag 30 frames