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Ganondorf (SSBU)/Neutral aerial

Hitbox visualization showing Ganondorf's neutral aerial.
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OverviewEdit

Ganondorf throws two back-to-back kicks, the first one sending the opponent into the other. With an enormous hitbox, a great safety on shield, low lag, incredible damage and surprising kill power, this move is the backbone of Ganondorf's gameplan in competitive play. It is usually used in neutral game to outspace the opponent and combo into grab in advantage state to finish up Ganondorf's short combo and kill, and in disadvantage state to threaten a reversal and try to get back into a more comfortable position.

It is also a powerful edgeguarding tool. Its very large and active hitboxes let him win or trade blows against most of its opponent's recovery options.

However, the move suffers from consistency issues, the first hit often sending the opponent too far up to combo into the second hit, making it very tricky to edgeguard with. Though this first hit also has some very niche combo potential, notably with grab or jab.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit 1
0 0 0 7.0% 0   Standard 20 30 0   5.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
1 0 0 7.0% 0   Standard 20 30 0   5.5 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
2 0 0 7.0% 0   Standard 50 110 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
3 0 0 7.0% 0   Standard 20 30 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
Late hit 1
0 0 0 5.25% 0   Standard 20 30 0   5.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
1 0 0 5.25% 0   Standard 20 30 0   5.5 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
2 0 0 5.25% 0   Standard 50 110 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
3 0 0 5.25% 0   Standard 20 30 0   4.3 kneer 6.0 0.0 0.0 1.0× 1.0× 0%               Heavy   All All            
Clean hit 2
0 0 0 12.0% 0   Standard 25 106 0   7.8 kneel 6.5 0.0 -3.0 1.2× 1.0× 0%               Heavy   All All            
1 0 0 12.0% 0   Standard 25 106 0   7.0 kneel 0.0 0.0 -1.0 1.2× 1.0× 0%               Heavy   All All            
2 0 0 12.0% 0   Standard 25 106 0   6.5 hip 0.0 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            
Late hit 2
0 0 0 9.0% 0   Standard 25 106 0   6.0 kneel 6.0 0.0 -3.0 1.2× 1.0× 0%               Heavy   All All            
1 0 0 9.0% 0   Standard 25 106 0   5.3 kneel 0.0 0.0 -1.0 1.2× 1.0× 0%               Heavy   All All            
2 0 0 9.0% 0   Standard 25 106 0   4.5 hip 0.0 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 1 7-8
Late hit 1 9-12
Clean hit 2 17-18
Late hit 2 19-26
Ending autocancel 38-
Interruptible 41
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 11
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible