Hitbox visualization showing Ganondorf's down tilt.

OverviewEdit

A crouching front kick. It is Ganondorf's best tilt and one of his most useful grounded moves. It is best used in Neutral, where its range and safety somewhat compensate Ganondorf's slow stats against more grounded characters (like Fox or Kirby). It also works relatively well with Flame Choke, although it is often outclassed by an instant dash attack. Also functions as a poor man's anti-air because of its surprisingly good vertical reach, as Ganondorf's unusual up tilt isn't suited for the role. However, the reward on hit isn't the best out of Ganondorf's tools, as the upward diagonal angle and relatively strong knockback doesn't allow him to combo out of it, and the kill power is way less potent than the rest of his kit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Forward 30 94 0   3.0 legr 0.0 0.0 3.0 1.0× 1.0× 35%               Kick   All All            
1 0 0 14.0% 0   Forward 30 94 0   4.8 legr 5.0 0.0 0.0 1.0× 1.0× 35%               Kick   All All            
2 0 0 14.0% 0   Forward 30 94 0   4.8 kneer 8.5 -0.5 0.0 1.0× 1.0× 35%               Kick   All All            

TimingEdit

Hitboxes 10-12
Interruptible 36
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle.
  • The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep in Melee.