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Ganondorf (SSBU)/Down special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Wizard's Foot.
Hitbox visualization showing Ganondorf's grounded Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot.
Hitbox visualization showing Ganondorf's landing Wizard's Foot.
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OverviewEdit

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 4   Forward 65 65 0   3.0 kneer 2.7 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 4   Forward 65 65 0   4.0 kneer 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean
0 0 0 15.0% 10   Standard 50 100 0   5.0 legl 12.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 10   Standard 50 100 0   3.5 legl 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 14.0% 10   Standard 50 100 0   5.0 legl 12.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 10   Standard 50 100 0   3.5 legl 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 8.0% 0   Standard 80 35 0   4.5 top 0.0 3.2 9.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 80 35 0   4.8 top 0.0 3.2 -9.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 80 35 0   4.8 top 0.0 3.2 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

GroundedEdit

The move disables jostling during frames 16-35, and can crash into walls during frames 17-39. Additionally, if Ganondorf goes off an edge from frame 40 onward, he can interrupt the move earlier.

Hitboxes 16-35
Interruptible (ground) 61
Animation length (ground) 84
Interruptible (off ledge; normal) 69
Interruptible (off ledge; early) 41
Animation length (off ledge) 89
Ground                                                                                                                                                                                   
Off ledge (normal)                                                                                                                                                                                   
Off ledge (early)                                                                                                                                                                                   

AerialEdit

The move disables jostling during frames 16-29.

Clean hit 16-18
Late hit 19-29
Interruptible 58
Animation length 57
                                                                                                                 

LandingEdit

Hitboxes 2-3
Interruptible 45
Animation length 63
                                                                                                                             

Wall crashEdit

Animation length 62
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

ParametersEdit

This only applies to the grounded version.

Speed multiplier on hit 0.75
Maximum speed decreases on hit 4
Friction on ending 0.5