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Ganondorf (SSBM)/Down special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Wizard's Foot.
Hitbox visualization showing Ganondorf's grounded Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 15% 10   60 85 0 3.906 13 0.0 0.0 0.0             Kick
1 0 15% 10   60 85 0 2.7342 12 0.0 0.0 0.0             Kick
2 0 15% 10   60 85 0 4.2966 13 7.812 0.0 0.0             Kick

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
1 0 14% 10   50 80 0 3.906 9 0.0 0.0 0.0             Kick
2 0 14% 10   50 80 0 2.7342 6 0.0 0.0 0.0             Kick

LandingEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0   60 20 0 3.906 0 0.0 0.0 8.5932             Kick
1 0 12% 0   60 20 0 3.906 0 0.0 0.0 -8.5932             Kick
2 0 12% 0   60 20 0 3.906 0 0.0 0.0 0.0             Kick

TimingEdit

GroundedEdit

Hitboxes 14-34
Animation length (ground, off ledge) 77, 69
Ground                                                                                                                                                           
Off ledge                                                                                                                                           

AerialEdit

Hitboxes 15-29
Animation length 58
                                                                                                                   

Landing lagEdit

Hitboxes 2-3
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change

TriviaEdit

  • The aerial version is programmed to be active from frames 15-33 however, it is only active from frames 15-29 as aerial Wizard's Foot's animation only lasts 29 frames.