SSBB Icon.png

Ganondorf (SSBB)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Warlock Punch.

OverviewEdit

Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice.

Commonly referred to as Warlock Punch.

HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 32% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 32% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 32% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 35% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 35% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 35% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 36% 0   30 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 36% 0   30 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 36% 0   30 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Reversal
0 0 38% 0   40 100 0 5.0 30 2.4 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 38% 0   40 100 0 4.7 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 38% 0   40 100 0 4.3 31 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

NormalEdit

Hitboxes 70-71
Interruptible 118
Animation length 119
Hitboxes                                                                                                                                                                                                                                               

ReversedEdit

Hitboxes 80-81
Interruptible 128
Animation length 129
Hitboxes                                                                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
 
Interruptible