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Ganondorf (SSB4)/Side special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flame Choke.
Hitbox visualization showing Ganondorf's grounded Flame Choke.
Hitbox visualization showing Ganondorf's aerial Flame Choke.
Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.

OverviewEdit

Ganondorf's side special in Smash 4 is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.

If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant KO, known as Ganoncide. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.

Update historyEdit

  1.1.5

  •   Flame Choke grab range increased.

HitboxesEdit

GroundEdit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 12% 361 60 90 0 No

AirEdit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 15% 361 40 82 0 No

TimingEdit

GroundedEdit

Grab 16-30
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Grab

AerialEdit

Grab 19-31
Animation length 59
                                                                                                                     

Ground (hit)Edit

Super armor 17-40
Throw release 31
Animation length 60
                                                                                                                       
                                                                                                                       

Air (hit)Edit

Throw release 1
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Armour
 
Grab
  
Throw point
 
Interruptible

Missed tech Flame Choke followup listEdit

If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke an effective combo starter or setup for a finishing move.

Able to follow up with: Characters
Immune to Flame Choke followups                  
Jab only      
Down tilt only       
Down tilt and forward tilt            
Down tilt, forward tilt and jab                
Down tilt, forward tilt, jab and down smash  

External linksEdit