Hitbox visualization showing Ganondorf's pummel.

OverviewEdit

Ganondorf knees the opponent. This pummel is very slow, and only deals an average amount of damage for a pummel. Normally, an opponent can easily break out of the grab after a single pummel, making it a move of limited usefulness, especially at lower percentages. Due to the slow speed, it also makes it harder to unstale Ganondorf's moves.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0   Forwards 0 100 30 6.5 0 0.0 10.0 8.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

Hitbox 4
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible