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Hitbox visualization showing Ganondorf's grounded Warlock Blade.
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Hitbox visualization showing Ganondorf's grounded reversed Warlock Blade.
Overview
The first custom variation of Ganondorf's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.
Update history
1.1.3
- Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
Hitboxes
Grounded
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
5.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
18% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-1.0 to 20.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
22% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
27.0 to 25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
15% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-1.0 to 20.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
19% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
27.0 to 25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Grounded Reversal
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
20% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
24% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-32.0 to -30.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
17% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
21% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-32.0 to -30.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Aerial
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
5.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
20% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
13.0 |
1.5 to 22.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
24% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
29.5 to 27.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
17% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
13.0 |
1.5 to 22.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
21% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
29.5 to 27.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Aerial Reversal
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
22% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -23.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
26% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-30.0 to -28.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
19% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -23.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
23% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-30.0 to -28.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Timing
Normal
Windbox
|
55-58
|
Clean hit
|
60-62
|
Late hit
|
63-66
|
Super armor (Ground only)
|
8-54
|
Interruptible
|
117
|
Animation length
|
118
|
Reversed
Turnaround
|
8
|
Windbox
|
63-68
|
Clean hit
|
70-72
|
Late hit
|
73-76
|
Super armor (Ground only)
|
18-60
|
Interruptible
|
127
|
Animation length
|
128
|