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Ganondorf (SSB4)/Neutral special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Warlock Blade.

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Hitbox visualization showing Ganondorf's grounded Warlock Blade.

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Hitbox visualization showing Ganondorf's grounded reversed Warlock Blade.

OverviewEdit

The first custom variation of Ganondorf's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.

Update historyEdit

  1.1.3

  •   Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0   0 100 30 6.0 0 0.0 8.0 5.0 1.0x 1.0x 0%               None   2
Clean hit
0 0 18% 20   95 40 0 3.5 0 0.0 10.5 -1.0 to 20.0 1.0x 1.5x 0%               Slash   0
1 0 22% 50   100 50 0 3.5 0 0.0 10.5 27.0 to 25.0 1.0x 1.5x 0%               Slash   0
Late hit
0 0 15% 20   95 40 0 3.5 0 0.0 10.5 -1.0 to 20.0 1.0x 1.5x 0%               Slash   0
1 0 19% 50   100 50 0 3.5 0 0.0 10.5 27.0 to 25.0 1.0x 1.5x 0%               Slash   0

Grounded ReversalEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0   0 100 30 6.0 0 0.0 8.0 -2.0 1.0x 1.0x 0%               None   2
Clean hit
0 0 20% 20   95 40 0 3.5 0 0.0 10.5 -2.0 to -25.0 1.0x 1.5x 0%               Slash   0
1 0 24% 50   100 50 0 3.5 0 0.0 10.5 -32.0 to -30.0 1.0x 1.5x 0%               Slash   0
Late hit
0 0 17% 20   95 40 0 3.5 0 0.0 10.5 -2.0 to -25.0 1.0x 1.5x 0%               Slash   0
1 0 21% 50   100 50 0 3.5 0 0.0 10.5 -32.0 to -30.0 1.0x 1.5x 0%               Slash   0

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0   0 100 30 6.0 0 0.0 8.0 5.0 1.0x 1.0x 0%               None   2
Clean hit
0 0 20% 20   95 40 0 3.5 0 0.0 13.0 1.5 to 22.5 1.0x 1.5x 0%               Slash   0
1 0 24% 50   100 50 0 3.5 0 0.0 10.5 29.5 to 27.5 1.0x 1.5x 0%               Slash   0
Late hit
0 0 17% 20   95 40 0 3.5 0 0.0 13.0 1.5 to 22.5 1.0x 1.5x 0%               Slash   0
1 0 21% 50   100 50 0 3.5 0 0.0 10.5 29.5 to 27.5 1.0x 1.5x 0%               Slash   0

Aerial ReversalEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windbox
0 0 0% 0   0 100 30 6.0 0 0.0 8.0 -2.0 1.0x 1.0x 0%               None   2
Clean hit
0 0 22% 20   95 40 0 3.5 0 0.0 10.5 -2.0 to -23.0 1.0x 1.5x 0%               Slash   0
1 0 26% 50   100 50 0 3.5 0 0.0 10.5 -30.0 to -28.0 1.0x 1.5x 0%               Slash   0
Late hit
0 0 19% 20   95 40 0 3.5 0 0.0 10.5 -2.0 to -23.0 1.0x 1.5x 0%               Slash   0
1 0 23% 50   100 50 0 3.5 0 0.0 10.5 -30.0 to -28.0 1.0x 1.5x 0%               Slash   0

TimingEdit

NormalEdit

Windbox 55-58
Clean hit 60-62
Late hit 63-66
Super armor (Ground only) 8-54
Interruptible 117
Animation length 118
Hitboxes                                                                                                                                                                                                                                             
Armor                                                                                                                                                                                                                                             

ReversedEdit

Turnaround 8
Windbox 63-68
Clean hit 70-72
Late hit 73-76
Super armor (Ground only) 18-60
Interruptible 127
Animation length 128
Hitboxes                                                                                                                                                                                                                                                                 
Armor                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Armour
 
Interruptible