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Ganondorf (SSB4)/Down throw

Hitbox visualization showing Ganondorf's down throw.
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OverviewEdit

Ganondorf slams the opponent down. This move is usually considered to be Ganondorf's best throw option, since the vertical knockback allows for guaranteed folloups with dash attack or Wizard's Foot against certain characters at lower percentages. It is tied for the highest base knockback among Ganondorf's throws, but the lowest in terms of knockback scaling.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 7%   Forwards 70 50 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 18.18 19.09 19.24 19.54 19.84 19.99 20.14 20.29 20.59 20.74 21.34 21.49 21.65 21.95 22.1 22.25 22.4 22.55 22.7 22.85 23 23.3 23.45 23.6 23.9 24.05 24.2 24.96 25.41 25.86 26.31 27.52
Animation length 30.68 32.24 32.5 33.02 33.54 33.8 34.06 34.32 34.84 35.1 36.14 36.4 36.66 37.18 37.44 37.7 37.96 38.22 38.48 38.74 39 39.52 39.78 40.04 40.56 40.82 41.08 42.38 43.16 43.94 44.72 46.8
Interruptible 31.46 33.06 33.33 33.86 34.4 34.66 34.93 35.2 35.73 36 37.06 37.33 37.6 38.13 38.4 38.67 38.93 39.2 39.47 39.73 40 40.53 40.8 41.07 41.6 41.87 42.13 43.47 44.27 45.07 45.87 48.01
Min (Jigglypuff)                                                                                               
                                                                                             
Baseline                                                                                               
                                                                                             
Max (Bowser)                                                                                               
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible