SSB4 Icon.png

Ganondorf (SSB4)/Down special/Custom 2

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Wizard’s Assault.
Hitbox visualization showing Ganondorf's grounded Wizard's Assault. Movement is inaccurate due to the lack of parameter influence.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 12% 4   65 85 0 4.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 4   65 85 0 3.8 8 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 11% 4   65 85 0 3.5 9 8.0 0.0 0.0 1.0x 1.0x 0%               Kick  

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 10   55 100 0 5.0 4 12.0 0.0 0.0 1.0x 1.5x 0%               Kick  
1 0 14% 10   55 100 0 6.0 4 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 12% 10   55 95 0 5.0 4 12.0 0.0 0.0 1.0x 1.5x 0%               Kick  
1 0 12% 10   55 95 0 6.0 4 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  

LandingEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   50 100 0 5.0 0 0.0 3.5 11.5 to -9.5 1.0x 1.0x 0%               Kick  

TimingEdit

GroundedEdit

Hitboxes 29-46
Interruptible (ground, off ledge) 72, 80
Animation length (ground, off ledge) 79
Ground                                                                                                                                                               
Off ledge                                                                                                                                                               

AerialEdit

Hitboxes 32-38, 39-44
Interruptible 74
Animation length 73
                                                                                                                                                 

LandingEdit

Hitboxes 2-3
Interruptible 45
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible