SSB4 Icon.png

Ganondorf (SSB4)/Down smash

Hitbox visualization showing Ganondorf's down smash.

OverviewEdit

Ganondorf performs a slow roundhouse kick, hitting to the front of him before hitting the back. While it is Ganondorf's fastest smash attack in terms of startup lag, it is also the weakest, although it is still one of the most powerful smash attacks in the game, KOing as early as 115%. The first hit links into the second hit, although it is possible for opponents to escape due to hitbox placement. The move can be used to punish rolls or even stage spike if positioned properly. However, there is a hitbox on the first kick's thigh that causes opponents to be sent away from Ganondorf, and away from the second kick, which makes it difficult to link and can be punished if used when the opponent is too close.

Olimar is particularly vulnerable to this move. If he fails to tech out of Ganondorf's Flame Choke, Ganondorf can use this move on him, which can lead to a certain KO in some cases. Unusually, Olimar is the only character that can be followed up with Ganondorf's down smash after Flame Choke.

Update HistoryEdit

This move was buffed throughout the course of Smash 4's updates. In update 1.1.0, it became much easier to link, making it much safer and more effective to use. Its KOing and spacing abilities were also slightly improved.
  1.1.0

  •   Down smash knockback growth increased: 75 → 94
  •   Down smash's second hit's hitbox size increased: 5.5u → 6.5u.

  1.1.3

  •   Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.
  •   Down smash now flips opponents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   0 100 70 4.6 8 7.0 0.0 0.0 0.0x 1.0x 0%               Kick  
1 0 6% 0   0 100 80 4.6 8 6.0 0.0 0.0 0.0x 1.0x 0%               Kick  
2 0 6% 0   0 100 108 4.6 9 7.0 0.0 0.0 0.0x 1.0x 0%               Kick  
3 0 6% 0   0 100 80 4.6 3 0.0 0.0 0.0 0.0x 1.0x 0%               Kick  
Hit 2
0 0 15% 0   60 94 0 6.5 8 3.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 0   60 94 0 6.5 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   60 94 0 6.5 0 0.0 11.0 -5.5 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 4-5
Hit 1 15-18
Hit 2 35-38
Interruptible 64
Animation length 74
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible