Information for "Frame canceling"

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Display titleFrame canceling
Default sort keyFrame canceling
Page length (in bytes)1,550
Page ID54604
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page4
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageFrame cancel.jpg

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Edit history

Page creatorToomai (talk | contribs)
Date of page creation12:45, February 26, 2015
Latest editorFinalSmashMan (talk | contribs)
Date of latest edit20:03, September 16, 2020
Total number of edits24
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Frame canceling or frame syncing is an advanced technique in Super Smash Bros. 4 that reduces the landing lag of aerial attacks. The technique involves timing an aerial so that it hits the non-shielding opponent on the same frame that the user would land on the ground. This results in a bug where the...
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