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Fox (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Fox Illusion.
Hitbox visualization showing Fox's side special, Fox Illusion.
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OverviewEdit

HitboxesEdit

The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Fox. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 8.0% 0   Forward 35 110 0   4.0 top 0.0 4.0 0.0 1.0× 1.0× 0%               Slash   All All            
Aerial
0 0 0 5.0% 0   Forward 15 148 0   4.0 top 0.0 4.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at most 3 frames.

GroundedEdit

Jostling is disabled during frames 24-39.

Hitboxes 25-29
Interruptible 56
Animation length 75
                                                                                                                                                     
                                                                                                                                                     

AerialEdit

The move enables ledge grabs starting on frame 25 from the front, and frame 28 from behind. Jostling is also disabled during frames 24-41.

Hitboxes 25-29
Interruptible 73
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

LandingEdit

Interruptible 17
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.67
Acceleration on startup 0.05
Period before applying startup gravity 13 frames
Startup gravity 0.017
Speed at the end of the dash 2.5 (grounded)
2.3 (aerial)
Friction at the end of the dash 0.15 (grounded)
0.07 (aerial)
Speed after hitting a shield 0.5
Air acceleration multiplier for aerial ending 0.9
Air speed multiplier for aerial ending 0.7
Period before applying ending gravity 5 frames
Ending gravity 0.08
Illusion lifetime 5 frames