Hitbox visualization showing Fox's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 6.0% 0   Forward 55 90 0   4.7 kneel 4.4 -0.7 0.0 1.15× 1.0× 0%               Kick   All All             1.8×
1 0 0 6.0% 0   Forward 55 90 0   4.7 kneel 0.0 0.0 0.0 1.15× 1.0× 0%               Kick   All All             1.8×
2 0 0 6.0% 0   Forward 55 90 0   3.5 hip 0.0 0.0 0.0 1.15× 1.0× 0%               Kick   All All             1.8×
Late hit
0 0 0 4.0% 0   Forward 40 90 0   3.8 kneel 3.8 -0.6 0.0 1.15× 1.0× 0%               Kick   All All             1.8×
1 0 0 4.0% 0   Forward 40 90 0   3.8 kneel 0.0 0.0 0.0 1.15× 1.0× 0%               Kick   All All             1.8×
2 0 0 4.0% 0   Forward 40 90 0   3.0 hip 0.0 0.0 0.0 1.15× 1.0× 0%               Kick   All All             1.8×

TimingEdit

Clean hit 4-7
Late hit 8-15
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible