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Fox (SSBM)/Forward aerial

OverviewEdit

 
Hitbox of Fox's fair

Fox does five consecutive kicks in front of himself. The move has a rather long duration, which can lead to cause occasional SDs. It has a slightly higher hitbox than neutral aerial, making it useful in certain situations. Forward aerial can mix up DI, and tack on damage at early percentages. It can also be a decent combo extender, like weak back aerial or neutral aerial. It has a couple of key uses:

- As a followup from Fox's up throw against fastfallers, as its low knockback will often leave them close enough to allow for a reaction tech chase.

- As a combo filling tool against floaties, who can often be hit with multiple hits as Fox rises with a jump, sometimes allowing for a combo into an uptilt or upsmash.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 7% 0   10 100 0 5.15592 13 0.0 0.0 0.0             Kick
1 0 7% 0   10 100 0 5.15592 13 4.6872 0.0 0.0             Kick
Hit 2
0 0 5% 0   10 100 0 4.655952 7 0.0 0.0 0.0             Kick
1 0 5% 0   10 100 0 4.655952 7 4.6872 0.0 0.0             Kick
Hit 3
0 0 6% 0   10 100 0 4.655952 13 0.0 0.0 0.0             Kick
1 0 6% 0   10 100 0 4.655952 13 4.6872 0.0 0.0             Kick
Hit 4
0 0 4% 0   10 100 0 4.655952 7 0.0 0.0 0.0             Kick
1 0 4% 0   10 100 0 4.655952 7 4.6872 0.0 0.0             Kick
Hit 5
0 0 3% 0   50 100 0 4.655952 13 0.0 0.0 0.0             Kick
1 0 3% 0   50 100 0 4.655952 13 3.906 0.0 0.0             Kick

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 6-8, 16-18, 24-26, 33-35, 43-45
Ending autocancel 49-
Interruptible 53
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 22
L-cancelled animation length 11
Normal                                             
L-cancelled                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Similar movesEdit