Super Smash Bros. Melee

Fox (SSBM)/Edge getups (fast)

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OverviewEdit

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TimingEdit

*All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
*Characters who ledge jump can fast fall once they reach their jump's apex while they're still stuck in end lag.

Neutral getupEdit

Intangible 1-30
Animation length 34
                                                                   

Jump getupEdit

Intangible 1-14
Jump 15
Soonest fast fall 34
Animation length 51
                                                                                                     

Roll getupEdit

Intangible 1-34
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Vulnerable
  
State change
 
Intangible