OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Fox throws the opponent against the floor and shoots them with his Blaster. The throw portion of this move is a Meteor Smash, which can allow it to launch someone into the bottom blastzone if they are not prepared to Meteor Cancel or stage/wall tech it. In most positions, it can allow for a tech chase, although against most of the cast you cannot tech chase on reaction after, instead having to read their tech option. Against especially light characters like Jigglypuff and Mr. Game & Watch, you can reaction tech chase after as long as they don't DI the throw in an ambiguous way.

Down throw is usually used against characters whom Fox cannot up-throw up-air, such as Samus, as a way of potentially securing a strong hit, like a read with upsmash. Generally speaking, it has the least usefulness of Fox's throws, but may be a good option in certain matchups.

Throw DataEdit

LaserEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0   0 0 0 6.6402 0 0.0 0.0 -0.7812             Punch      
1 0 2% 0   0 0 0 6.6402 0 0.0 0.0 -2.5389             Punch      

ThrowEdit

Damage Angle BK KS FKV Effect
Throw
Throw 1%   150 40 0  
Release 3%   60 100 0  

TimingEdit

Invincibility 1-8
Blaster shot 1 23
Blaster shot 2 25
Blaster shot 3 28
Blaster shot 4 31
Throw Release 33
Animation length 43
                                                                                     
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point