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Fox (SSB4)/Forward aerial

Hitbox visualization showing Fox's forward aerial.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   0 100 120 4.0 9 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
1 0 2% 0   0 100 120 3.0 9 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
2 0 2% 0   60 130 0 4.0 9 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
3 0 2% 0   60 130 0 3.0 9 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
Hit 2
0 0 1% 0   0 100 120 4.0 5 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
1 0 1% 0   0 100 120 3.0 5 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
2 0 1% 0   60 150 0 4.0 5 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
3 0 1% 0   60 150 0 3.0 5 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
Hit 3
0 0 0.6% 0   0 100 120 4.0 9 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
1 0 0.6% 0   0 100 120 3.0 9 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
2 0 0.6% 0   60 150 0 4.0 9 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
3 0 0.6% 0   60 150 0 3.0 9 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
Hit 4
0 0 0.8% 0   0 100 120 4.0 5 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
1 0 0.8% 0   0 100 120 3.0 5 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
2 0 0.8% 0   60 150 0 4.0 5 0.0 0.0 0.0 1.3x 1.0x 0%               Kick  
3 0 0.8% 0   60 150 0 3.0 5 5.1 -0.8 1.2 1.3x 1.0x 0%               Kick  
Hit 5
0 0 3% 0   60 130 0 7.0 9 0.0 0.0 0.0 1.0x 2.0x 0%               Kick  
1 0 3% 0   60 130 0 6.5 9 5.1 -0.8 1.2 1.0x 2.0x 0%               Kick  
2 0 3% 0   60 130 0 5.5 3 0.0 0.0 0.0 1.0x 2.0x 0%               Kick  

TimingEdit

AttackEdit

Hit 1 7-8
Hit 2 13-14
Hit 3 19-20
Hit 4 26-27
Hit 5 32-33
Ending autocancel 45-
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel