OverviewEdit

 
Hitbox of Fox's down smash.

Fox does a split kick, covering the front and back at the same time, doing 14% damage and decent horizontal knockback that also sends opponents on a favourable semi-spike trajectory. Its fast start-up makes it a pretty good finisher, as well as having some moderate range, and low ending lag. Similar to his down special, the shine, its said semi-spike trajectory makes his down smash a effective edge-guarding move. Fox also has some ways to combo into a down smash. Like his other two smashes, he can hit the opponent lightly with the first hit of his jab (at under around 90%; above will send the opponent too far up), or an up tilt (at very low percentages) to put them under hitstun, then use his down smash as a finisher when near the edge, or at least get them offstage.

HitboxesEdit

NTSC-JEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 14% 0   30 100 0 130 25 90 0 0           Kick
1 0 14% 0   30 100 0 130 20 90 0 0           Kick

NTSC-U/PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 14% 0   35 80 0 130 25 90 0 0           Kick
1 0 14% 0   35 80 0 130 20 90 0 0           Kick

SummaryEdit

  •   Angle (70° → 25°).
  •   Knockback (30 (base), 100 (scaling) → 35/80).

TimingEdit

Legs intangible 1-6
Hitboxes 6-10
Animation length 49
Hitboxes                                                                                                   
Legs                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible