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Display title | Forum:New competitive ruleset for Brawl? |
Default sort key | New competitive ruleset for Brawl? |
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Page creator | Blue Ninjakoopa (talk | contribs) |
Date of page creation | 19:50, May 12, 2014 |
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Date of latest edit | 01:48, May 13, 2014 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | So with the conclusion of GOML, a Canadian tournament that took place last weekend, there are some players who believe that the ruleset used for that tournament's Brawl event should either be an option to be considered by tournament organizers or the official ruleset for all Brawl events. The ruleset reduces the number of stocks to 1 and the time limit to 3 minutes, as opposed to 3 stocks and 8 minutes as is the normal case in competitive play. Their argument for this change is that it "speeds up the game" and "deters camping" by forcing both players to act aggressively after the other acquires even a small damage lead. In my honest opinion, this ruleset is inferior to the normal one, and seems to be only enjoyed by two kinds of people: 1) purist Melee players that were disillusioned from Brawl when it came out 6 years ago, and 2) the spectators. The latter group's opinion is a lot more valuable but we have to also consider the actual Brawl players. I think the purpose of GOML's Brawl event was to measure how skilled players were at adapting to their opponents' playstyle on a much shorter notice. One good thing coming from this is that developing players are forced under the circumstances of the proposed circus ruleset to analyze and adapt more quickly, but that's really the only thing. That said, I guess this ruleset would be OK for friendly or practice matches, but otherwise it shouldn't see any major use. What are your thoughts? blue ninjakoopa 19:50, 12 May 2014 |
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