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Flat Zone X

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Flat Zone X
Flat Zone X
Flat Zone X in Super Smash Bros. Ultimate.
Game&WatchSymbol.svg
Universe Game & Watch
Appears in SSB4 (Wii U)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Destroy 100 blocks in a game of Trophy Rush as Mr. Game & Watch.
Crate type Normal
Maximum players 6 (Wii U)
8 (Wii U Ω form, Ultimate)
Tracks available Flat Zone 2
Flat Zone
Dr. Mario
Chill (Dr. Mario)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned

Flat Zone X (フラットゾーンX, Flat Zone X) is an unlockable stage in Super Smash Bros. for Wii U that returns in Super Smash Bros. Ultimate. Essentially, it is Flat Zone 2 with the addition of one more possible transformation: the layout of Flat Zone, based on Helmet. The Helmet layout is unchanged from its appearance in Flat Zone in Melee; the other layouts are unchanged from Flat Zone 2 in Brawl.

Stage transformations

See the articles on Flat Zone and Flat Zone 2 for further information.

As Flat Zone X is a composite of Flat Zone and Flat Zone 2, all areas from both stages appear. These include Fire, Oil Panic, Lion, and Chef from Flat Zone 2 and Helmet from Flat Zone. While most of these transformations are unchanged from prior installments, a construction worker now appears in the top right corner of Helmet to signify a stage change in a similar manner to the other transformations from Flat Zone 2. Also, falling tools can no longer OHKO upon being hit by a powerful attack.

Star KO'd characters are now covered by the gas station in Oil Panic.

Ω form

The Ω form features a brick platform above the normal ground and blast lines are moved further back. The stage is set in the Oil Panic section and does not transition. It is visually identical to the Ω form of Flat Zone 2. When selected through Fixed Camera Smash, the stage appears to be zoomed out during the fighters' on-screen appearances then zoomed in when the match starts.

Tournament legality

As with its predecessors, Flat Zone X is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the camera's refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower blast line (which makes techniques that require it, such as meteor smashes virtually useless). Furthermore, the walk-off edges allow characters to throw or spit others off the side blast lines.

Origin

File:Game & Watch Fire.png
The Game & Watch game Fire (widescreen version).
See the articles on Flat Zone and Flat Zone 2 for further information.

From 1980 to 1991, Nintendo produced handheld electronic games called Game & Watch, and there would be one game for each model of a Game & Watch. Game & Watch games use an LCD screen, the same type on an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects moved, a beep sound could be heard.

This stage is based on a combination of Flat Zone from Melee, which is primarily based on the Game & Watch game Helmet, and Flat Zone 2 from Brawl, which is based on a Fire, Lion, Oil Panic, and Chef. Notably, this stage is based on the widescreen versions of these games with the exception of Oil Panic, which was never released in a widescreen format.

Gallery

Trivia

See also