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Falco (SSBU)/Side special

Hitbox visualization showing Falco's grounded side special, Falco Phantasm.
Hitbox visualization showing Falco's aerial side special, Falco Phantasm.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The grounded version has faster startup with a longer hitbox duration (frames 18-24 → 13-22). Its total duration is shorter as well (FAF 56 → 51), reducing its ending lag.
  •   The aerial version has a longer hitbox duration (frames 18-24 → 18-27).

HitboxesEdit

The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Falco. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% 0   Backward 83 50 0   3.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.0% 0   Backward 80 50 0   3.0 top 0.0 5.0 0.0 1.0× 1.0× 0%               Slash   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 68 60 0   4.0 top 0.0 6.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 40 50 0   3.0 top 0.0 6.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

When hitting a shield, in addition to stopping Falco's movement, the move skips to frame 19 (24 in the air) on the next frame if the hit happened beforehand, cutting off at most 5 frames.

GroundedEdit

Jostling is disabled during frames 12-30.

Clean hit 13-15
Late hit 16-22
Interruptible 51
Animation length 71
                                                                                                                                             
                                                                                                                                             

AerialEdit

The move enables ledge grabs starting on frame 18 from the front, and frame 23 from behind. Jostling is also disabled during frames 17-35.

Hitboxes 18-27
Interruptible 67
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 

LandingEdit

Interruptible 17
Animation length 65
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 1.5
Acceleration on startup 0.05
Period before applying startup gravity 10 frames
Startup gravity 0.017
Speed at the end of the dash 2.2
Friction at the end of the dash 0.11 (grounded)
0.05 (aerial)
Speed after hitting a shield 0.5
Air acceleration multiplier for aerial ending 0.8
Air speed multiplier for aerial ending 0.5
Period before applying ending gravity 5 frames
Ending gravity 0.08
Illusion lifetime 10 frames (8.0.0 onward)
7 frames (before 8.0.0)