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Falco (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Falco's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 25 25 0   2.6 top 0.0 8.2 5.5 1.6× 1.0× 0%               Slash   All All            
1 0 0 1.5% 0   Forward 25 20 0   2.6 top 0.0 8.2 8.5 1.6× 1.0× 0%               Slash   All All            
2 0 0 1.5% 0   Forward 20 20 0   3.0 top 0.0 8.2 12.3 1.6× 1.0× 0%               Slash   Fighter only All            
3 0 0 1.5% 0   Forward 25 30 0   2.2 top 0.0 8.2 10.2 1.6× 1.0× 0%               Slash   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3-4
Continuability Pressed repeatedly 5-25
Held on hit 7
Interruptible 26
Animation length 38
                                                                           
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible