Hitbox visualization showing Falco's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Standard 20 78 0   4.3 top 0.0 1.7 9.1 1.0× 1.0× 40%               Kick   All All            
1 0 0 15.0% 0   Standard 20 78 0   4.3 top 0.0 1.7 -12.0 1.0× 1.0× 40%               Kick   All All            
2 0 0 12.0% 0   Standard 20 78 0   3.5 top 0.0 1.7 3.0 1.0× 1.0× 40%               Kick   All All            
3 0 0 12.0% 0   Standard 20 78 0   3.5 top 0.0 1.7 -5.1 1.0× 1.0× 40%               Kick   All All            

TimingEdit

Charges between 1-2
Legs intangible 3-8
Hitboxes 8-10
Interruptible 47
Animation length 69
Hitboxes                                                                                                                                           
Legs                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • This move has a 40% chance to trip. However, the ID 0 and 1 hitboxes can only cause it on slants due to their launch angle.