Hitbox visualization showing Falco's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  13.0.1

  •   Dash attack deals more damage (9% (early)/6% (late) → 10.5%/7.5%), with knockback scaling compensated (70 → 63/61).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.5% 0   Forward 80 63 0   5.5 top 0.0 8.0 4.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.5% 0   Forward 70 61 0   4.0 kneel 3.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 8-11
Late hit 12-18
Interruptible 40
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible