Hitbox visualization showing Falco's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Backward 0 130 0   4.8 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Backward 0 130 0   3.2 kneer -3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Backward 30 100 0   3.8 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Backward 30 100 0   2.8 kneer -2.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 9-10
Late hit 11-16
Ending autocancel 20-
Interruptible 38
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 14
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible