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Falco (SSBM)/Forward smash

OverviewEdit

 
The hitbox of Falco's f-smash.

Falco flips his body and kicks in front of himself while jumping forward. This is similar to Fox's forward smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage, and can be used for mindgames, punishing, and to pressure an opponent. It is a very effective edgeguarding option against opponents who have to choose between drifting from above the ledge to the ledge or onstage, such as against Captain Falcon and Ganondorf. The move is often used as a followup to an onstage down aerial, with its long duration and lack of a sour spot allowing it to easily cover tech and getup options, and it is the most useful followup to a short hop laser reset. It is arguably the best forward smash in Melee (with Marth's generally being comparable for the best Forward Smash).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 17% 0   40 90 0 3.5154 13 4.1013 0.0 0.0             Kick
1 0 17% 0   40 90 0 3.1248 12 2.3436 0.0 0.0             Kick
2 0 17% 0   40 90 0 2.3436 4 0.0 0.0 0.0             Kick
Late
0 0 14% 0   10 105 0 3.5154 13 4.1013 0.0 0.0             Kick
1 0 14% 0   10 105 0 3.1248 12 2.3436 0.0 0.0             Kick
2 0 14% 0   10 105 0 2.3436 4 0.0 0.0 0.0             Kick

TimingEdit

Charges between 7-8
Clean hit 12-16
Late hit 17-21
Animation length 39
Interruptible 46
                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change

Similar movesEdit