OverviewEdit

 
Hitbox of Falco's d-smash.

Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited range, it has pretty high knockback and KO power, while sending opponents on a semi-spike trajectory, making it an effective edgeguarder that can intercept many recovery moves, or just be used onstage while near the edge. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can combo into moves such as an up smash.

Falco's legs are intangible for a small part of the move's duration. However, as this duration includes the charging period, the intangibility can be extended by charging the move. This leaves Falco's entire lower half invulnerable for a controllable amount of time, which can result in a surprise miss for incoming low attacks.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 16% 0   20 70 0 4.6872 13 3.20292 0.0 0.0             Kick
1 0 16% 0   20 70 0 4.6872 7 3.20292 0.0 0.0             Kick
2 0 13% 0   20 70 0 3.5154 13 0.0 0.0 0.0             Kick
3 0 13% 0   20 70 0 3.5154 7 0.0 0.0 0.0             Kick

TimingEdit

Legs intangible 1-6
Charges between 2-3
Hitbox 6-10
Interruptible 46
Animation length 49
Hitboxes                                                                                                   
Legs                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

Similar movesEdit