OverviewEdit

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A tail swipe. Deals 9% on the tip of the tail, and 12% up close. It comes out on frame 7 and is -16 on shield. While it can be effective for poking an opponent’s shield, due to its minuscule hitbox and weak knockback (though it can KO at very high percentages), in most scenarios, there are better options to choose from.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   25 90 0 2.4 19 0.0 0.0 0.0 1.0x 1.0x 40%               Slash  
1 0 12% 0   25 90 0 3.5 19 6.0 0.0 0.0 1.0x 1.0x 40%               Slash  
2 0 9% 0   25 90 0 3.3 19 12.0 0.0 0.0 1.0x 1.0x 40%               Slash  

TimingEdit

Hitboxes 7-9
Interruptible 28
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible