Hitbox visualization showing Falco's up tilt.

OverviewEdit

Falco swipes with his arms twice above his head, the first hit comboing into the second. The move is usually used as a combo tool, as it can combo into itself at low percents, combo into aerials at mid percents, and then it starts killing at much higher percent. It is also slightly disjointed, and coupled with the long lasting hitboxes, it can make for a decent anti-air option. The first hit possesses a meteor hitbox at the tip of his arm, which is meant to combo into the second hit more reliably, however the opponent can be knocked out of the move by this if they're far enough. The spike gives it unusual edgeguarding potential, however extremely situational, especially when considering the amount of much safer options he has for edgeguarding. It also has a decent amount of endlag, and the attack has notable trouble hitting smaller opponents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0   0 100 100 6.0 0 0.0 9.0 9.0 1.0x 1.0x 0%               Slash  
Hit 1 (late)
0 0 4% 0   0 100 25 4.0 21 -1.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 20 4.0 22 1.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   0 100 15 5.0 22 5.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 5% 0   30 150 0 4.0 15 -1.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 5% 0   30 150 0 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 5% 0   30 150 0 5.0 16 6.2 0.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Hit 1 (clean) 5
Hit 1 (late) 6-9
Hit 2 12-16
Interruptible 37
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible